K1911

The K1911 is the basic handgun, given to every player upon spawning.

Overview The M1911 (K1911 in game) is a single action semi-automatic pistol invented by famous firearms designer, John Moses Browning. It should be noted that the Colt 1911 name is a copyright obligation, as even before WW2, Remington Rand, the government's Springfield Armory, and many other companies also manufactured the US military's 1911.

The M1911 fires the powerful .45 ACP cartridge, replacing all other handguns in every U.S military branch as the standard service handgun, which had mostly been revolvers. It was eventually replaced as the standard U.S sidearm by the Beretta 92FS, designated the M9, in 1985. However, it was not entirely replaced and it's still in the U.S irregular and special service up to the present day. The M45 MEUSOC, (Marine Expeditionary Unit; Special Operations Capable) which is seen in-game as the M45A1, is an upgrade to the M1911, designed for use by the U.S Marine Corps; being the standard-issue sidearm for the Force Recon element of the USMC since 1985.

The M1911 is considered a very simple and reliable weapon but also quite powerful and ultimately battle-proven, seeing use in multiple conflicts such as WW1, WW2, Korea, Vietnam and more. Due to these characteristics, the M1911 is extremely popular among civilians and armed forces around the world. Many manufacturers make their own M1911 with many modifications, such as barrel modifications, cartridge modifications, etc.

In-game
The K1911 is the first ranged weapon any player gets. Being a semi-automatic pistol with a 8 round magazine means that it often reloads frequently if used constantly. The K1911 deals 30 damage and 60 on headshots, meaning it can reliably two headshot kill most enemies and four shot kill elsewhere.

The K1911 has an ammo capacity of 88 rounds, with 8 rounds already in the player's magazine and 80 more in reserve, with a reload time of approximately 2.8 seconds. This weapon uses pistol ammo which is scattered around the map.

Players do not need to purchase the K1911 as they will automatically spawn with one in their inventory.

Strategies The K1911 is a serviceable weapon with decent damage per shot and accuracy. Its sight is unobstructive, although the sway may make it difficult to accurately aim at targets at longer ranges. Its recoil is harsh but manageable, with good recovery speed that allows players to land accurate consecutive shots. The rate of fire is low compared to other handguns, which is both an advantage and a disadvantage - the K1911 is not an optimal choice against multiple enemies, but the low rate of fire allows players to conserve ammo easily.

Players should always aim to inflict headshots using the K1911. 2 shots is enough to take out a typical anime girl, while tougher hostiles like Felix may take up to 4 headshots. This means that players with good aim can expect to drop up to 4 normal enemies or two strong enemies on a full magazine.

It would also be wise to avoid attracting a crowd with only the K1911 due to the weapon's abysmal magazine capacity and semi-automatic firemode making the K1911 far from the ideal choice for engaging multiple Hostiles at once. With only 80 rounds in reserve, it would be in players' best interest to stay close to areas with Pistol ammo like Snake Arms in Town.

Known Bugs While not a bug, it should be kept in mind that a bullet needs to hit an Enemy's face or back of the head for it to register as a headshot. Should the bullet land on the hair of a Hostile, it will be counted as a bodyshot.

Trivia
 * The K1911 is likely to be based on the Colt M1911 based on its name and design.
 * The skins for the weapon only affect the handle of the weapon, not the slide.
 * The K1911 has the most unique variants in the game with the HAWKs being a pair of K1911s held in each and the God's Calibre being a boss drop from defeating Mori Capolle.