Military Base

The Military Base is one of the locations players can traverse to in the world.

Overview The military base is located near the Town. From the position players teleport in, turn left, go up above the tunnel and walk forward until the base is visible. Players can then jump down and enter the base from its back. Alternatively, players can go through the tunnel, take a right through the unpaved road and enter the base through the main gate.

The Military Base is enclosed by walls that players can jump over by stacking on top of each other. There is also a front gate that opens automatically. Inside the base itself, there are several buildings and non-interactable military hardware. The armory located in the back of the compound houses loot, and the warehouse close to the control tower has the electric key used to open the Mall in Kylesville near the forest.

This area is exceptionally dangerous due to the local enemy composition. Every single one of them is based off of T-Dolls from Girls' Frontline mobile game, and all are armed with firearms.

Points of Interest Armory Located in the back of the compound, the Armory contains the M4SOPMOD, the M60 and ammo crates players can resupply from. This building is not a good camping spot since enemies' pathfinding causes them to be able to enter from either doorways, potentially catching players off-guard. This is almost always fatal due to their high damage on close ranges.

Warehouse Sparsely decorated with only a few shelves in it, the keycard used to unlock the mall in Kylesville is found here. 2-3 Dolls will spawn in the road in front of the warehouse, behind roadblocks. Across the warehouse is an empty garage.

Barracks Located in the back near the Armory and the Warehouse, a note can be found inside.

Control Tower A control tower players can climb upon. M200 is perched on top of this tower, and she will not chase players off of it. Standing under the tower will keep players safe from M200, though the other Dolls can still climb up the stairs to engage players at close range.

Runway and Hangars A runway and several empty hangars. AK-12 and Garand spawns in this area.

Medical Tent and Shelters Abandoned medical tents with nothing of value inside. They make good cover against M200 if players enter the base from the main gate.

Oil Tanks Indestructible oil tanks that serves to give players cover and allows enemies to ambush players due to its maze-like configuration.

Main Gate The main entrance to the compound. The gate seems to only open if it detects players on the inside of the compound. The gates are short enough that players can jump over it with the help of vehicles or other players.

Enemy Composition Enemies in this area exclusively uses firearms, and most of them are fully automatic, making them much more dangerous than the cultists in Winrock. The enemies on the ground typically uses SMGs, such as UMP 9 and the MP7. Few are armed with assault rifles and semi-automatic rifles such as the AK-12 and the Garand, which are more accurate at longer ranges. On top of the control tower, an enemy wielding an M200 oversees the whole area. Players will be able to tell if she's zeroing in on them by the bright glint from her scope. This enemy is the most dangerous due to its unerring accuracy and the high damage per shot - unarmored players will be instantly killed at closer ranges.

The best way to defeat enemies in this area is to utilize cover that blocks vision. This will cause the Dolls to try to run up to the player, whereupon players can dispatch them without retaliation. Hunkering indoors also keeps players safe from M200 until players deal with her and forces the Dolls into a choke point.

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