Locations

Over the course of gameplay, players will come across various locations and landmarks with unique features in them.

Overview Players will always spawn in the safezone, which contains a shop, ammo crates, helpful NPCs such as Speedwagon and Santa, and a firing range to test new weapons on.

To leave the safezone, players need to press on one of the buttons located in the garage next to the main room. There is a limited choice to locations players can teleport to. Locations not listed will need to be traversed to on foot or in vehicles.

List of Locations The player will be able to teleport to the following locations:
 * Winrock - a medium-sized city. Locations of interest include a museum, a port, a strip mall and skyscrapers.
 * Forest - a sparsely wooded area. The spawn is located close to a city with things in them.
 * Scrapyard - an area full of destroyed vehicles, some of them still on fire.
 * Trailer Park - a communal area full of abandoned trailer homes.
 * Town - a small town with various buildings that contains items. Also a possible spot for a Defense event.

The following locations are not listed in the teleport room, and players need to make their own way to them:
 * Military Base - a military base full of enimes based on of Girls Fronline characters. All enemies in the area are armed with firearms, and there's a sniper on the control tower that can one-shot unarmored players. Loot in the area includes the M60 and the M4SOPMOD.
 * Western Safezone - a safezone that is abandoned, it is found by going straight thru the tunnel left of town spawn and continuing straight until the road turns to dirt, All enemies are neko girls and move faster then the players sprint speed. Loot in the area includes 2 shotgun shell boxes.

Known Bugs These are known bugs according to the Programmer, clone a.k.a "vwdellmar":


 * Player doesn't respawn on death due to Ragdoll Code-- This is mainly because the the ":DestroyJoints" Built-In Function for models causes all joints to be removed upon "death" and ragdoll code creates new joints henceforth causing the "Humanoid" to not die, the only way to actually "die" if this happens is to wiggle your character a bit.
 * "L o n g e s t' Iron" Causes player to be flung upon killing Megumin, a Hostile NPC-- The exact reason is due to collisions, however, the exact reasons why these collisions happen are not exactly known.
 * Players data doesn't save or fails to load-- This is probably because of the massive amount of data going to the server and trying to be saved-- Meaning it can fail at times due to the pipeline not being meant to hanle a retry for failed saving. A complete restructure of the DataStore Pipeline is required to fix this.
 * Helicopter disappears or explodes on a players death-- this one is due to Ragdoll code which uses a Models Pre-Built Function of ":DestroyJoints" upon death-- Which causes all joints in a character to be destroyed. Helicopter models are placed into the character by code in which can cause the planes joints to be destroyed upon death. The only fix for this would be to make custom code for a Helicopter.

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