Boss

Bosses are special enemies with unique combat and spawning mechanics.

Overview Bosses have large amounts of health that scales with the number of players present in the server at the time of it spawning. The more players there are, the more health the boss will spawn with, with full servers having bosses spawning with over 50000 health. They also have unique attacks and mechanics that makes fighting them not as straightforward as is the case with non-boss enemy.

All bosses have predetermined spawn locations, but they are not bound to said location - savvy players can lure them away into areas that gives them advantage over the bosses, such as pathblockers, elevated ground and areas without enemy spawn. Bosses randomly spawn as the in-game time turns to night, with a howl signifying their appearance. Their healthbar will then appear on the top of players' screen, and their position will be visible with a marker that also shows their remaining health.

Currently, there are four bosses in AniPhobia. When defeated, a victory music will play, and 100$ bills will begin raining down from the skies, which players can collect. Bosses may also drop special equipment upon death, depending on their variant.

List of Bosses Boa Handcock Boa Handcock is a boss that spawns in Winrock's port, near the petrified Robloxians. Compared to other bosses, her attack patterns are the simplest. She will become stationary as she begins a charging animation. A magenta-colored sphere will begin expanding around her, until it reaches its maximum size. A few seconds later, an explosion occurs, and players caught inside the sphere will be heavily damaged, if not outright killed. The damage scales depending on how close the players are to the epicenter centered on Boa herself. Even with the power armor, standing right next to Boa will instantly kill the player.

Her normal attacks are an unarmed melee attack that deals medium damage. Her speed is faster than players' walk but slower than players' sprint, making her one of the easiest bosses to fight.

Upon death, she may drop the Mero Mero no Mi, a weapon similar to the Wrist Gun. However, the Mero have infinite ammunition and higher damage in comparison. Darkness Darkness is a boss that spawns close to the Scrapyard. She wields a two-handed sword in front of her during her running animation, which also makes frontal attacks difficult - the sword has a larger hitbox than it appears, and she takes no damage on hits inflicted on the sword. While Darkness initally lacks ranged attacks, when sufficiently damaged, she will become more agressive and begins dashing after players, dealing heavy damage upon contact. She also has an ability where she focuses energy unto herself before releasing it in an explosion, dealing heavy damage to nearby players. It is imperative to kill her as quickly as possible as she uses these abilities more often the closer she is to dying.

Her normal attacks have a slightly larger range than Boa's, and deals higher damage. However, players can still outrun her by sprinting, although due to her dash ability players shouldn't sprint in a straight line away from her.

Upon death, she may drop the Juggernaut Armor, one of the best protective equipment in the game. Mori Calliope Mori Calliope is a boss that spawns in the Western Safezone. She wields a scythe that covers a broad arc and deals very high damage which instakills, fatal against both unarmored AND armored players. She also has two special abilities. In the first one, a magenta-colored sphere materializes around her and she becomes immune to attacks during its duration. Enemies inside this sphere is also protected from damage. One proven way to cancel this ability early is by trying to commit vehicular manslaughter upon her. Her second ability has her summon black circles in the ground at random locations. Players standing upon these circles will rapidly take damage, which will delay health recovery and makes them easy victim for her scythe.

Her movement speed is average at best, but her spawn area is also home to enemies that runs faster than players can sprint. It is highly advised to lure her away from the Western Safezone as soon as possible.

Upon death, she may drop the God's Calibre, a special handgun not obtainable anywhere else. Shinobu Shinobu spawns near the Forest and is generally considered as the hardest among the four bosses. Shinobu makes use of numerous abilities to fight the player. In the beginning, Shinobu is able to perform dashes similar to Darkness after taking enough damage. However, instead of going in a straight line, Shinobu's dashes locks onto players, which is why it is important to keep one's distance from her. As her health goes lower, she will start performing the move as a combo, dashing up to half a dozen times consecutively. She is also capable of throwing vials that produces a cloud poisonous gas upon impact. Coming into contact with this gas will poison the player, taking away 2 health points each tick.

Fortunately, her melee attack is considerably less dangerous than Calliope's, and she doesn't outspeed the player. However, her poisonous vials means she's a danger both on close quarters and ranged combat, and fighting her alone is highly inadvisable as that would cause her to focus all her attacks on a single target.

Upon death, she may drop a reusable Medkit with infinite charges.

Known Bugs
 * Occasionally, Hancock's ability may not affect players that doesn't have uninterrupted line of sight to her, such as behind walls or inside buildings. However, this is not reliable, and further testing needs to be done to confirm/debunk it. The bosses AI can break while driving a helicopter above them while they are targeting you resulting in them being unable to attack or move as long as you are their target.

Trivia
 * Darkness' sword's hitbox is slightly larger than its model, making landing headshots and using certain weapons such as shotguns from the front not as effective.

This article was made by hubbochan. Roblox user Tattletailfan245 any future editors please put their names below.